Hey Everyone,
Here's our latest patch focusing on expanding crafting and improving our lighting and image effects. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to [email protected].
Version 0.05 Changelog:
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New craftable item added: Bow (Stick plus cloth plus rope)
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New craftable item added : Arrows (Stick plus 5 feathers)
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New craftable item added: Fire torch (Cloth plus Stick)
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New craftable item added : Medicine (Aloe plant plus Marigold flower)
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Fixed staircase built scale being different from ghost scale
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Fixed hunting shelter built scale being different from ghost scale
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Fixed enemies not playing correct death animation
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Enemies no longer get stuck jumping down from trees
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Enemies will dodge around close trees more often, less instances of getting stuck on trunks
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Fixed(removed) weirdly shaped weeds
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Fixed rusty axe duplication bug
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Fixed yellow axe not appearing in inventory
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Lower sound effect tree breaking notification
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Fixed bug where you could throw multiple tennis balls at once
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Added support for more resolutions
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Parry no longer affects burn/poison and other damage to player
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Carry log animation added to player
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Improved enemy collision detection with built walls and structures
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Enemy vision is now properly blocked by player built structures
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'check bloody arms' animation can be cancelled by other actions more reliably
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Fixed enemies sometimes getting stuck and walking backwards forever
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New 3d models added, first class passengers * 2
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Fixed rope not appearing in inventory when collected
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Added new female texture and hair variations
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Fixed glitch in cave where players could fall through ground
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New cave prop added : Mining hat with light
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Fixed some pathfinding issues in animals and mutants
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Fixed lit fires blocking enemy vision causing weird AI behaviour
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Enemies should set themselves on fire less often
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Fixed an issue where enemies would get stuck on spot while climbing trees
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Fixed counter attacks of cannibals sometimes not registering
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Fixed missing turtles on main beach
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Fixed enemies getting stuck in trees
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Fixed enemies freezing upright after being shot with flare gun or burnt
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Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
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Stick holder now holds 20 sticks!
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New cannibal village art added: Blankets, drying racks
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Rabbits and lizards will navigate around trees and rocks better
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Distorted mutants can now be killed with flare gun/fire
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Improved bloom
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Adaptive photographic tonemapper added
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Fires now drain slightly faster
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Improved sunlight settings
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Motion blur now takes into account HDR
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Improved foliage lighting
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Improved water shader, more refraction as depth increases, more accurate sky reflections
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Raised player fire damage amount
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Rope pick ups added to some cannibal villages
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Pedometer now shows outside temperature
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Logs should no longer fall through rocks
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Fixed plane seats vanishing on loading save game
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Made feathers brighter, made batteries brighter (easier to see in inventory)
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You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
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Fixed plane crash crazy motion blur bug
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Marigold and AloeVera now get stored in backpack when picked up
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Texture resolution option added to options menu (start screen options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
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Fixed issues with taking bombs from inventory
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Birds now spawn feathers when killed
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Day counter now starts at 0 from when you first wake up in plane
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Improved cave items/layout and lighting
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Fixed lizards & birds vanishing when close to edge of screen
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Rainbow will be forced off now if night time
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Enemies will now push past bloody table instead of getting stuck
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Improved look of dead
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Fixed some missing sound effects, improved night time sound effects
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.