Hey Everyone,
Here's our first big update! This week we've worked on a mixture of new features, bug fixes and optimization.
Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to [email protected].
Version 0.02 Changelog (Saved games from 0.01 won't work with this version)
New features and gameplay tweaks:-
Sharks
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Simple raft now buildable via book (No Sail yet!)
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Walls can now snap to form floors and roofs (experimental, can defy gravity)
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New suprise item added to yacht
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When being knocked out for first time you will now wake up in a random cave
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Lowered fall damage amount
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Birds can be killed with fire
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Stamina recharge now takes longer
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You can now block attacks with the red plane axe by holding down right mouse button
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Timmy taken scene a little more dramatic, better lighting, sparks
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Lowered intensity and range of fire light
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Lowered health on turtle
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Improved fish movement
- Increased range of lighter
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Enemies will drag downed friends out of danger again
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Females will sometimes freak out at dying family members
Performance:
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Improved load times
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Reduced stutter
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Overall performance increases
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Big memory optimizations, should help crashing on some pc's
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Improved cave wall memory usage
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Dropped sticks and rocks are now pooled and shouldn't increase memory over time
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Optimized hud rendering (10% faster on cpu)
World:
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Improved lake water swim zones
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Ocean swim zones now correctly rise and fall with tide
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Underwater visuals improved
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Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
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Fixed super deep ponds that could kill players by falling into them
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Small old boat collision added
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Plane exterior collision added
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Improved balance on some grass textures (less bright)
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Lowered top heavy pine tree to be easier to cut
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Lots of small material/texture tweaks
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Sunset/sunrise made brighter
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Beach cave entrances made bigger and easier to enter
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Improved world collision in some areas
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Improved low resolution mountain textures
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Improved terrain rendering and missing specular
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Improved cave lighting and details (caves 4,5)
Bugs:
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Fixed countdown timer not taking different time zones into account
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Fixed some spelling mistakes in tutorials and in survival book
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Fixed shelter on fire spawning infinite logs
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Fixed bug where day count was 1 more than it should be
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Fixed issue where sticks,rocks and logs needed could go to -1
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Fixed not switching back to default weapon after holding lizard, rabbit or fish
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fixed player not colliding with things tagged 'Prop'
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fixed light leaking into parts of some caves
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Fixed bug where you couldn't cook multiple times on same campfire
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Fixed spear being able to cut down trees
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Fixed ponds flickering at certain distances
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Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
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Fixed log holder not saving logs on load/save
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Fixed twinberries not having eat icon and having wrong leaf texture
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Fixed bloody tables in cave not being cut out of nav mesh
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Fixed lizard and rabbit skin triggers not being connected to ragdoll body
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Removed extra set of teeth and eyes appearing behind Timmy
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Chopping dead bodies no longer results in player flying into the air
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Animals no longer spawn multiple copies if on fire
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Cannibals shouldn't run underwater or follow player out to the boat (they might run a little bit into water however)
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Fixed some bushes missing vertex colors when cut
- Fixed birds landing in sky, improved bird a.i. and performance