v0.18B - Procedural building in multiplayer added along with enemy tweaks

Hey Everyone,

 

Here's a small update to last nights patch, finally adding custom building to multiplayer! You can now build procedural stairs, procedural walls, bridges, floors, foundations etc with friends!

 

With the building changes we've made today we recommend starting a fresh game, especially for multiplayer games.

We also tweaked enemy pacing a bit as last nights build had enemy encounters turned up pretty high. We've also fixed an issue where distorted mutants would appear in the world within the first few days and find player almost instantly.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.18B

 

  • Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
  • (multiplayer)Fixed bug where crocodiles would sometimes appear as other animals to client
  • Increased time until distorted mutants come out, and at first will only come out at night
  • Improved enemy pacing, less chance of being found when hidden, less skinnies active in world and less patrolling enemies.
  • Improved positioning on some offset pond drink triggers
  • Fixed box rendering around explosives on low quality settings
  • Fixed bug where anchors on foundations could cause issues and break save games!
  • Fixed old plane seat models loaded after loading a saved game
 

 

0.33d - hotfix

Hey Everyone,

Here's another small fix for yesterday's patch, fixing an issue with the log sled in MP games.

 

v0.31b hotfix

Hey Everyone,

 

Here's a small fix for wednesdays patch. This patch temporarily removes meat pickups from dead birds until we can better solve birds killing themselves in fires.

 

v0.30b - hotfix

Hey Everyone,

 

We found out that the newly released nvidia drivers were causing an issue on night sky rendering, and so this is a small fix for that issue.

 

v0.30b hotfix: