v0.25b - hotfix

Hey Everyone,

 

Here's a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

 

v0.25B hotfix:

 

  • Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to 'Flat' from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to 'Flat' in options menu. (temporary solution until we find a better fix)
  • Possible fix for some players having invisible ponds/lakes
  • Fixed issue with scale/blend weight of dead enemies sometimes not applying on client
  • Fixed issue with props on mutants sometimes popping in after death for client
  • Fixed intermittent issue that could be preventing saving in SP
 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.29c - hotfix

Hey Everyone,

 

Here's another small hotfix, fixing some bugs in older save games as well as a small controller bug,

 

v0.29c:

 

v028c- hotfix

Here's another small hotfix to last night's v0.28 release, this time fixing some saving/loading issues with map and manifest and improving balance on new dynamite cannibal (Sorry guys if he destroyed your bases!!)

 

V0.28C

v0.28b - hotfix

Hey Everyone,

 

Here's a small hotfix for two issues that turned up in last night's v0.28 release

 

v0.28B hotfix

 

v0.26d - balance pass

 

Hey everyone,

 

Here's another small patch, mostly focused on improving some balance issues, along with fixing some bugs.