V0.39 - Multiplayer and Single Player bug fixing, balance, tweaks and more

Hey Everyone,

 

For this patch we've focused on bug fixing and tweaks along with some small balance changes. We've fixed (hopefully) all cases of enemies being able to attack without actually playing an animation, fixed enemies sometimes applying double damage making the combat harder than it should be and fixed a bunch of small and big bugs with gardens, sharing tray, rain in caves, time not synced correctly for host/client, missing audio in multiplayer, and lots more all listed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.39

 

  • (Multiplayer) Fixed downed enemies blocking player movement
  • (Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
  • (Multiplayer) Client's in game day time is now local until end of plane crash sequence for both host & himself
  • (Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
  • (Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
  • (Multiplayer) Added motion blur to items on metal tray
  • (Multiplayer) Fixed some item positioning issues in metal tray
  • (Multiplayer) Cleared out  metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
  • (Multiplayer) Fixed rain stopping for clients when host enters caves
  • (Multiplayer) Fixed client getting rain while in caves
  • (Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
  • (Multiplayer) Fixed picking up flares in crates not removing the correct object
  • (Multiplayer) Fixed yellow crates not openning for host
  • (Multiplayer) Fixed missing sound when reloading catapult as client
  • (Multiplayer) Added held dynamite sparks syncing
  • (Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
  • (Multiplayer) Fixed bug where enemy attacks could hit player even if they didn't complete the animation
  • (Multiplayer) Fixed missing audio on cowman for clients
  • (Multiplayer) Fixed cowman not showing burnt texture as client
  • (Multiplayer) Fixed cowman blood not syncing on death as client
  • (Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
  • (Multiplayer) Fixed activating door locks as client when host is far away
  • (Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn't saved like that)
  • (Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
  • (Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
  • (Multiplayer) Fixed not able to reset noose traps after removing dead mutant
  • (Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
  • (Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
  • (Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
  • (Multiplayer) Fixed sticky bombs not working for clients
  • (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
  • (Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
  • (Multiplayer) Fixed some animation glitches when fighting enemies as client
  • (Multiplayer) Fixed creepy mutant ragdolls disappearing for client
  • (Multiplayer) Fixed mutant position popping slightly when dying as client
  • (Multiplayer) Clamped player velocity when chat window is open
  • (Balanced) Slightly lowered pale mutant speed and aggressiveness
  • Fixed missing twinkle when crafting items
  • Ocean update - lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
  • Fixed equip light message staying on screen when player dies
  • Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
  • Fixed rock hole in geese lake waterfall
  • Fixed some trees being hard/impossible to cut due to cut point being positioned too high
  • Caves - Removed all old rocks from cave 1
  • Caves - replaced cave 1 hanging skull lamps with dynamic versions
  • Caves - added more sfx to cave 1
  • Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
  • (Performances) Optimized fire warmth system
  • Fixed issues with mutants dealing damage to player while on ground/at a distance
  • Defensive Wall Gate can now be opened and closed from both sides !
  • Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
  • Allowed back drinking dirty water in pot from inventory
  • Replaced deprecated input action name "useDistration" by actual semantics "WalkyTalky"
  • Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
  • Audio - Balanced tent flapping sound on old tents
  • Fixed burnt female body having wrong textures plugged in
  • Fixed all gamepad menu navigation issues
  • Fixed keycard not going to inventory when picked up
  • Fixed log count issue when placing platform
  • Fixed camera stutter when drinking at a lake with empty hands
  • Fixed louis suitcases breaking into too many pieces
  • Fixed incorrect outline shader settings on a bunch of inventory items
  • Fixed big creepies blood textures fading on instead of snapping on
  • Fixed seam in regular female blood texture
  • Fixed virginia ragdoll stuttering wildly sometimes
  • Fixed seams on Cowman
  • Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don't need to be in caves to see the marker indicating backpack location)
  • Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
  • Added whoosh sfx when toggling custom wall addition
  • Building repair action icon is on the 3D billboard icon instead of the 2D action icon
  • Fixed Armsy getting stuck on wooden planks inside cave 7
  • Creepy mutants can now break down wooden planks
  • Fixed some items missing in some cave greebles causing performance to tank due to errors
  • Change book text to just 'for timmy'
  • (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
  • Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
  • Aiming reticle now always looks up instead of aligning with ground
  • Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
  • Defensive wall gate now has an icon an each side
  • Changed multi-thrower holder icons to the generic add/take ones
  • Fixed thrown spear sometimes passing through cave rocks and other objects
  • Position basket icon on catapult closer to centre
  • Fixed bug where enemy would spill blood without being hit or playing hit animation
  • Fixed water drink icon looking darker than all other icons
  • Fixed saving used content of yellow crates
  • Replaced door lock model by a single sided door lock one
  • (Audio) Lowered volume of cow man when close
  • Added tree structure cut leaves system to pine / moss / winter trees!
  • Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
  • Added exit tutorial when in manual upgrading mode
  • Fixed plane going through water briefly sometimes during crash
  • Fixed hud visible during sleeping black screen
  • Fixed cowman sometimes not doing 180 attack on player standing directly behind
  • Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
  • Moved shelter's repair trigger position outside of its logs
  • Fixed wall lods not having a visible door past lod0
  • Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
  • Sleep black screen is now 1s longer
  • It is no longer possible to add meat to drying racks built in water (like fires)
  • Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
  • Tennis players and lawyers now show up on passenger manifest
  • Fixed axe getting stuck occasionally when doing repeated ground chop attacks
  • Fixed player movement getting stuck when entering rockThrower while crouched
  • Caves - fixed hole in cave 3
  • Caves - lighting and layout work in cave 8
  • Caves- fixed hole in cave 7
  • Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
  • Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
  • (Performance) Fixed high physics cost from sound detection system when moving around in caves
  • Audio - lowered volume of held dynamite

0.33d - hotfix

Hey Everyone,

Here's another small fix for yesterday's patch, fixing an issue with the log sled in MP games.

 

v0.31b hotfix

Hey Everyone,

 

Here's a small fix for wednesdays patch. This patch temporarily removes meat pickups from dead birds until we can better solve birds killing themselves in fires.

 

v0.30b - hotfix

Hey Everyone,

 

We found out that the newly released nvidia drivers were causing an issue on night sky rendering, and so this is a small fix for that issue.

 

v0.30b hotfix: