V0.41b - hotfix

Hey Everyone,

 

Here's a small hotfix fixing some of the issues that came up after yesterday's patch release

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.41b hotfix:

 

  • Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world
  • Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage
  • Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring)
  • Fixed blocking while in hanging cut scene breaking animation
  • Updated navmesh in cave 2 to improve enemy pathfinding
  • Fixed boats not properly undocking when dock gets destroyed
  • Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below
  • Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut
  • Fixed roof not calculating height properly depending on alignment with world
  • (Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients
  • (Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client
 

 

V0.72b

Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:

V0.72

Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)

V0.71b

Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.

V0.71

Hey Everyone,

This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.

V0.70c

Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

 

For the full list of v0.70 patch notes, please visit:

V0.70b

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

For the full list of v0.70 patch notes, please visit:

V0.70

Hey Everyone,

This patch adds new recipes to the stew system.

V0.69b hotfix

Hey Everyone, For the full list of yesterday's v0.69 patch notes, please visit our announcement. Additionally here is a fix for some issues that came up since last night's release.

V0.69

This patch adds a new modern bow. It's hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we've made it fire faster than the modern bow, but with shorter range and with less damage impact.

V0.68d

Hey Everyone,

Here is a hotfix to a couple new issues that were reported yesterday.