V0.55

Hey everyone,

 

This patch adds hotkey item selection. You can now place your backpack onto the crafting mat, and assign weapons or items to one of four slots outside of backpack which can be used for quick selection.

 

For multiplayer, we improved chat visibility, and added 3 new vest and 3 new hoodie clothing variations

 

We added a new late game cannibal type, these are more powerful than the regular cannibals and wear masks made from skin of plane passengers. We also added more cannibals to the villages around the world, and added a new check box for creative mode which will allow you to turn on/off enemies whenever you want.

 

Along with this we fixed a bunch of bugs, especially with regards to how traps work, Added in a new bone arrow type, Improved some animations for multiplayer characters, made items in inventory easier to select by improving their collision and lots more, the full list visit below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.55 Changelog

 

  • Suitcases around the plane crash site no longer respawn
  • Snow now lands on water in the north area instead of going through
  • Frost damage will no longer occur while player is jumping or actively climbing a rope
  • Fixed spoilt oysters not drop-able from the inventory
  • Updated armor mannequin stealth armor model
  • Fixed a couple rare errors that could prevent a few wall chunks from showing up in saves that suffered data loss after a patch
  • Fixed painted cannibal leader switching to wrong texture on death
  • Fixed animals moving at different speeds depending on current frame rate
  • Fixed arrows sometimes floating when shot into terrain
  • Fixed skin animal animation sometimes not playing if skinning is started immediately after picking up a spear
  • Improved support for updating greeble zones data from old saves, should prevent cases of deprecated data causing error spam and causing severe lag
  • (Multiplayer) Frost damage will no longer be applied to players who are in a downed state
  • (Multiplayer) Moved chat to the left of the screen to avoid overlapping with building ingredients
  • (Multiplayer) Added a dark backing to the chat to improve readability
  • Traps will now correctly load to the correct state
  • Traps will now restore to correct state after being repaired
  • (Multiplayer) Fixed some issues with noose trap visuals for clients not syncing
  • New gameplay option: Allow Enemies (Creative mode only)
  • Fixed drop spoilt food option in inventory not available on food that was picked up already spoilt
  • Fixed bed missing collision and bed not being repairable
  • Caves - fixed some small holes/gaps
  • Trapped animals remain in traps after save/load
  • Fixed Squirrels and Lizards not always being inside trap when caught
  • Added new late game mutant tribe wearing skinned face masks
  • New arrow type: Bone arrows! Combine 1 stick + 5 Feathers + 5 bones to create 5 bone arrows
  • New item quick select feature. Combine weapons on the crafting mat with the backpack to assign. Default keys are 1, 2, 3 and 4 on keyboard. Holding 'AltFire' (block) while playing on a gamepad now switches the D-pad to quick select item slots
  • Fixed enemies floating over spikes or moving when caught in the happy birthday trap
  • (Multiplayer) Added new clothing: Vest with 3 texture variations
  • Fixed upgrading weapons not cleaning up everything correctly causing other items around or on the crafting to be hard to target afterwards
  • (Multiplayer) Improved walking and running animations on other players when holding all types of weapons
  • Player no longer reaches for an arrow after firing the bow with no more arrows in backpack
  • Fixed enemies using wrong burnt texture when dropped on a fire
  • Fixed creepy enemies switching to burnt texture when hit with a flying axe attack
  • Player dropped logs now spawn slightly away from player to prevent physics interaction issues
  • Fixed poison arrow effects not being applied to enemies correctly
  • Fixed sticky bombs not attaching to enemies or animals
  • Fixed tortoises sometimes not going into their shell when hit
  • (Multiplayer) Fixed birds sometimes not playing flying animation for clients
  • Fixed player incorrectly blocking if block is pressed immediately after picking up a spear
  • Fixed player able to continue repair hammer attacks even after switching to another weapon
  • Fixed player not attaching to rope properly if rope trigger was underwater
  • Cave9 - added more sound effects, and more stalactite models
  • Added more cave fish to cave water zones
  • Fixed clients not dealing correct damage from flying axe attack
  • Fixed saving of items added to metal doors weights
  • Fixed log sled glitching through terrain if grabbed and holding logs at the same time
  • Fixed spears and arrows not sticking into some large tree stumps around the world
  • (Multiplayer) Fixed arrows collected from bodies not being removed for other players
  • Fixed animals sometimes not being caught in traps
  • Fixed some stippling settings on some large logs/dead wood
  • Replaced damaged buildings 3D icons by 2D versions
  • Fixed jumping into water while lighting a cloth wrapped weapon causing lighter interactions to break
  • (Multiplayer) Fixed a case of player variation not initializing at start of game
  • Fixed player not disconnecting from treehouse rope if treehouse was destroyed
  • Fixed player not disconnecting from raft oar properly if raft was destroyed
  • (Multiplayer) Added new clothing: Hoodie with 3 texture variations
  • Improved accuracy of hovering detection for some items in inventory
  • First 4 weapons/projectiles equipped are automatically added to quick select free slots
  • Fixed saving & loading exploded rocks walls in caves
  • (Audio) Added break wood sfx when fires are destroyed
  • Fixed plane recording wrong position sometimes in new games
 

 

V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you'll need to find the keycard in order to get inside.

V0.50c - hotfix

 

Hey everyone,

Here's another small hotfix to the patch released earlier in the week, this time fixing an issue with water holders.

 

V0.50b - hotfix

Hey Everyone,

Here's a small hotfix, fixing some issues with clients loading into multiplayer games.

 

V0.50 -  Balance and bug fixing

Hey Everyone,

For this patch we've focused on bug fixing and some balance tweaks. It's a small patch as most of the team is working on the bigger December 14 story update

V0.49b - hotfix

Hey Everyone,

Here's a small fix to yesterday's patch release

 

V0.48b hotfix

Hey everyone,

 

Here's a small hotfix to this mornings patch release.

 

 

V0.47d - hotfix

Hey Everyone,

 

Here's another small hotfix, this time solving some issues with saving and loading the new procedural vertical walls.