V0.59

 

Hey everyone,

 

This is a small patch release adding support for players to create their own dedicated servers. We've set the dedicated server tool to release at 6pm PDT, however the patch of the main game to work with the tool should be released now.

 

As this is a first pass, it should be considered highly experimental. For the majority of players we recommend continuing to play the game in peer 2 peer mode whilst the final issues with dedicated server functionality are ironed out.

For detailed information about how to set up your own server, visit: http://steamcommunity.com/sharedfiles/filedetails/'id=907906289

 

V0.59

 

  • Added experimental support for players to host their own dedicated servers
  • Added new dedicated server tool (downloadable via tools menu in steam)
  • Fixed grabbing a sled partially in water sometimes resulting in all following interactions no longer working
 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you'll need to find the keycard in order to get inside.

V0.50c - hotfix

 

Hey everyone,

Here's another small hotfix to the patch released earlier in the week, this time fixing an issue with water holders.

 

V0.50b - hotfix

Hey Everyone,

Here's a small hotfix, fixing some issues with clients loading into multiplayer games.

 

V0.50 -  Balance and bug fixing

Hey Everyone,

For this patch we've focused on bug fixing and some balance tweaks. It's a small patch as most of the team is working on the bigger December 14 story update

V0.49b - hotfix

Hey Everyone,

Here's a small fix to yesterday's patch release

 

V0.48b hotfix

Hey everyone,

 

Here's a small hotfix to this mornings patch release.

 

 

V0.47d - hotfix

Hey Everyone,

 

Here's another small hotfix, this time solving some issues with saving and loading the new procedural vertical walls.